![]() The other bloodkelp entrance, well that blood kelp is a narrow canyon that is really deep when you get to the entrance is fairly wide but lots of junk around and it can be hard to find due to that place being very long if you don't know where it is(it's RIGHT below the only place that canyon has a natural bridge over it, there is a wreck there too stuck between walls, entrance is pretty much directly under) and DGR entrance just has lots of balls to watch for, blue balls. The entrance at the mountain island is also really big but it's a sink hole which is hard to see from cyclops. ![]() Widest and biggest entrance is from northern blood kelp imo it's huge. But if you go the wide entrance there is enough room to fit 2-3 at the same time going that route. yeah it can be pretty hard, still doable. If you are trying to fit it throught DGR ceiling entrance which is half the length of cyclops and just barely wide enogh to fit the sausage in. The cruising speed is very fast, so with well-placed nav-beacons you can zip around at surface-level and then just dive straight. Driving it properly is a challenge in its own right, but with a little practice and the sonar-upgrade it should become really easy. ![]() You can finish the game just fine with only prawn, cyclops just allows you to bring a base with you with all that it entails.Īll 4 entrances are designed to accomodate cyclops. Originally posted by redeyedraven: The Cyclops is a powerful asset at your disposal. Upgrade Modules are software drives that improve the Cyclops, Seamoth, Prawn Suit, and Scanner Room.
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